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Current File : /var/www/html/vinumday2_0/node_modules/chart.js/src/core/core.interaction.js
'use strict';

var helpers = require('../helpers/index');

/**
 * Helper function to get relative position for an event
 * @param {Event|IEvent} event - The event to get the position for
 * @param {Chart} chart - The chart
 * @returns {Point} the event position
 */
function getRelativePosition(e, chart) {
	if (e.native) {
		return {
			x: e.x,
			y: e.y
		};
	}

	return helpers.getRelativePosition(e, chart);
}

/**
 * Helper function to traverse all of the visible elements in the chart
 * @param chart {chart} the chart
 * @param handler {Function} the callback to execute for each visible item
 */
function parseVisibleItems(chart, handler) {
	var datasets = chart.data.datasets;
	var meta, i, j, ilen, jlen;

	for (i = 0, ilen = datasets.length; i < ilen; ++i) {
		if (!chart.isDatasetVisible(i)) {
			continue;
		}

		meta = chart.getDatasetMeta(i);
		for (j = 0, jlen = meta.data.length; j < jlen; ++j) {
			var element = meta.data[j];
			if (!element._view.skip) {
				handler(element);
			}
		}
	}
}

/**
 * Helper function to get the items that intersect the event position
 * @param items {ChartElement[]} elements to filter
 * @param position {Point} the point to be nearest to
 * @return {ChartElement[]} the nearest items
 */
function getIntersectItems(chart, position) {
	var elements = [];

	parseVisibleItems(chart, function(element) {
		if (element.inRange(position.x, position.y)) {
			elements.push(element);
		}
	});

	return elements;
}

/**
 * Helper function to get the items nearest to the event position considering all visible items in teh chart
 * @param chart {Chart} the chart to look at elements from
 * @param position {Point} the point to be nearest to
 * @param intersect {Boolean} if true, only consider items that intersect the position
 * @param distanceMetric {Function} function to provide the distance between points
 * @return {ChartElement[]} the nearest items
 */
function getNearestItems(chart, position, intersect, distanceMetric) {
	var minDistance = Number.POSITIVE_INFINITY;
	var nearestItems = [];

	parseVisibleItems(chart, function(element) {
		if (intersect && !element.inRange(position.x, position.y)) {
			return;
		}

		var center = element.getCenterPoint();
		var distance = distanceMetric(position, center);

		if (distance < minDistance) {
			nearestItems = [element];
			minDistance = distance;
		} else if (distance === minDistance) {
			// Can have multiple items at the same distance in which case we sort by size
			nearestItems.push(element);
		}
	});

	return nearestItems;
}

/**
 * Get a distance metric function for two points based on the
 * axis mode setting
 * @param {String} axis the axis mode. x|y|xy
 */
function getDistanceMetricForAxis(axis) {
	var useX = axis.indexOf('x') !== -1;
	var useY = axis.indexOf('y') !== -1;

	return function(pt1, pt2) {
		var deltaX = useX ? Math.abs(pt1.x - pt2.x) : 0;
		var deltaY = useY ? Math.abs(pt1.y - pt2.y) : 0;
		return Math.sqrt(Math.pow(deltaX, 2) + Math.pow(deltaY, 2));
	};
}

function indexMode(chart, e, options) {
	var position = getRelativePosition(e, chart);
	// Default axis for index mode is 'x' to match old behaviour
	options.axis = options.axis || 'x';
	var distanceMetric = getDistanceMetricForAxis(options.axis);
	var items = options.intersect ? getIntersectItems(chart, position) : getNearestItems(chart, position, false, distanceMetric);
	var elements = [];

	if (!items.length) {
		return [];
	}

	chart.data.datasets.forEach(function(dataset, datasetIndex) {
		if (chart.isDatasetVisible(datasetIndex)) {
			var meta = chart.getDatasetMeta(datasetIndex);
			var element = meta.data[items[0]._index];

			// don't count items that are skipped (null data)
			if (element && !element._view.skip) {
				elements.push(element);
			}
		}
	});

	return elements;
}

/**
 * @interface IInteractionOptions
 */
/**
 * If true, only consider items that intersect the point
 * @name IInterfaceOptions#boolean
 * @type Boolean
 */

/**
 * Contains interaction related functions
 * @namespace Chart.Interaction
 */
module.exports = {
	// Helper function for different modes
	modes: {
		single: function(chart, e) {
			var position = getRelativePosition(e, chart);
			var elements = [];

			parseVisibleItems(chart, function(element) {
				if (element.inRange(position.x, position.y)) {
					elements.push(element);
					return elements;
				}
			});

			return elements.slice(0, 1);
		},

		/**
		 * @function Chart.Interaction.modes.label
		 * @deprecated since version 2.4.0
		 * @todo remove at version 3
		 * @private
		 */
		label: indexMode,

		/**
		 * Returns items at the same index. If the options.intersect parameter is true, we only return items if we intersect something
		 * If the options.intersect mode is false, we find the nearest item and return the items at the same index as that item
		 * @function Chart.Interaction.modes.index
		 * @since v2.4.0
		 * @param chart {chart} the chart we are returning items from
		 * @param e {Event} the event we are find things at
		 * @param options {IInteractionOptions} options to use during interaction
		 * @return {Chart.Element[]} Array of elements that are under the point. If none are found, an empty array is returned
		 */
		index: indexMode,

		/**
		 * Returns items in the same dataset. If the options.intersect parameter is true, we only return items if we intersect something
		 * If the options.intersect is false, we find the nearest item and return the items in that dataset
		 * @function Chart.Interaction.modes.dataset
		 * @param chart {chart} the chart we are returning items from
		 * @param e {Event} the event we are find things at
		 * @param options {IInteractionOptions} options to use during interaction
		 * @return {Chart.Element[]} Array of elements that are under the point. If none are found, an empty array is returned
		 */
		dataset: function(chart, e, options) {
			var position = getRelativePosition(e, chart);
			options.axis = options.axis || 'xy';
			var distanceMetric = getDistanceMetricForAxis(options.axis);
			var items = options.intersect ? getIntersectItems(chart, position) : getNearestItems(chart, position, false, distanceMetric);

			if (items.length > 0) {
				items = chart.getDatasetMeta(items[0]._datasetIndex).data;
			}

			return items;
		},

		/**
		 * @function Chart.Interaction.modes.x-axis
		 * @deprecated since version 2.4.0. Use index mode and intersect == true
		 * @todo remove at version 3
		 * @private
		 */
		'x-axis': function(chart, e) {
			return indexMode(chart, e, {intersect: false});
		},

		/**
		 * Point mode returns all elements that hit test based on the event position
		 * of the event
		 * @function Chart.Interaction.modes.intersect
		 * @param chart {chart} the chart we are returning items from
		 * @param e {Event} the event we are find things at
		 * @return {Chart.Element[]} Array of elements that are under the point. If none are found, an empty array is returned
		 */
		point: function(chart, e) {
			var position = getRelativePosition(e, chart);
			return getIntersectItems(chart, position);
		},

		/**
		 * nearest mode returns the element closest to the point
		 * @function Chart.Interaction.modes.intersect
		 * @param chart {chart} the chart we are returning items from
		 * @param e {Event} the event we are find things at
		 * @param options {IInteractionOptions} options to use
		 * @return {Chart.Element[]} Array of elements that are under the point. If none are found, an empty array is returned
		 */
		nearest: function(chart, e, options) {
			var position = getRelativePosition(e, chart);
			options.axis = options.axis || 'xy';
			var distanceMetric = getDistanceMetricForAxis(options.axis);
			var nearestItems = getNearestItems(chart, position, options.intersect, distanceMetric);

			// We have multiple items at the same distance from the event. Now sort by smallest
			if (nearestItems.length > 1) {
				nearestItems.sort(function(a, b) {
					var sizeA = a.getArea();
					var sizeB = b.getArea();
					var ret = sizeA - sizeB;

					if (ret === 0) {
						// if equal sort by dataset index
						ret = a._datasetIndex - b._datasetIndex;
					}

					return ret;
				});
			}

			// Return only 1 item
			return nearestItems.slice(0, 1);
		},

		/**
		 * x mode returns the elements that hit-test at the current x coordinate
		 * @function Chart.Interaction.modes.x
		 * @param chart {chart} the chart we are returning items from
		 * @param e {Event} the event we are find things at
		 * @param options {IInteractionOptions} options to use
		 * @return {Chart.Element[]} Array of elements that are under the point. If none are found, an empty array is returned
		 */
		x: function(chart, e, options) {
			var position = getRelativePosition(e, chart);
			var items = [];
			var intersectsItem = false;

			parseVisibleItems(chart, function(element) {
				if (element.inXRange(position.x)) {
					items.push(element);
				}

				if (element.inRange(position.x, position.y)) {
					intersectsItem = true;
				}
			});

			// If we want to trigger on an intersect and we don't have any items
			// that intersect the position, return nothing
			if (options.intersect && !intersectsItem) {
				items = [];
			}
			return items;
		},

		/**
		 * y mode returns the elements that hit-test at the current y coordinate
		 * @function Chart.Interaction.modes.y
		 * @param chart {chart} the chart we are returning items from
		 * @param e {Event} the event we are find things at
		 * @param options {IInteractionOptions} options to use
		 * @return {Chart.Element[]} Array of elements that are under the point. If none are found, an empty array is returned
		 */
		y: function(chart, e, options) {
			var position = getRelativePosition(e, chart);
			var items = [];
			var intersectsItem = false;

			parseVisibleItems(chart, function(element) {
				if (element.inYRange(position.y)) {
					items.push(element);
				}

				if (element.inRange(position.x, position.y)) {
					intersectsItem = true;
				}
			});

			// If we want to trigger on an intersect and we don't have any items
			// that intersect the position, return nothing
			if (options.intersect && !intersectsItem) {
				items = [];
			}
			return items;
		}
	}
};

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